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Weedcraft inc npk
Weedcraft inc npk












weedcraft inc npk

The city screen lets you see the few properties available for rent, and what rooms can be built in each. With some product in stock, you need to get it to your customers. The first few times though, you'll spend a ton of time and money finding what works best, and likely get too far behind financially to recover. But once you've got the best design figured out, it's reproducible on subsequent campaign attempts.

WEEDCRAFT INC NPK TRIAL

The grow rooms themselves are also something to manage – you can expand the room for more space, and purchase better lamps, fans, and air humidifiers to control the temperature and humidity, again finding what works best for your plants via trial and error. You'll also need to discover the best nitrogen, phosphorus and potassium (NPK) value by trial and error so that with each watering, the quality of the yield increases. You'll also unlock new soil/grow medium items, which affect your production numbers and speed, but these also cost more and attract police attention. For example, when it comes to the plants, you will keep unlocking new strains to buy. Weedcraft Inc provides the tools to help you escape the mundane, and gradually (and for a very long while) introduces new mechanics and things to worry about. Once again, you hold down the mouse button to make a sale. With product in hand, you go into the city view, where you establish a selling location, and wait for buyers to show up. Once the plant is matured, you collect it and just plant another in its place. It's not exactly engaging mechanics, more like busywork you'd find in a mobile game. After that, you can interact with each plant every so often by watering and training/trimming it. You choose the strain of marijuana and the soil. In your grow room screen, there is a set number of spots where you can place items – initially, the plant pots.

weedcraft inc npk

Getting into the business, things start off simple enough. In this second scenario you're given access to all the tools from the start, but the scenario and objectives are notably more difficult. But alas, he can't land a job and so must return to the weed trade - however, in Denver, things are now legal and so he must adapt and overcome a different set of obstacles. In this case, you're a recently out of jail ex-dealer who now wants to get back on his feet. The game's second scenario eliminates this prolonged start. Having to go back through the starting sections becomes tedious. The downside to this is that the experience drags on – you're replaying the same encounters and objectives, and many hours into the game new mechanics still keep getting introduced.

weedcraft inc npk

So once you've figured it out, on subsequent attempts you can breeze past everything and get a stronger start. Everything stays the same – the objectives, the prices, the factions you meet, the best growing conditions, etc. This means it's not a sandbox management game but rather something like Banished, where you're meant to learn from your mistakes and restart the scenario a few times. The objectives are typical – grow a certain amount of product, make money, construct specific rooms, fulfill customer orders, etc. From there, you set off on a quest to expand the operation, while completing specific objectives along the way.Ĭompleting main objectives are how you progress through the story, and because of the narrative aspect, the goals are the same even if you start over. There you are met with your brother, who wastes no time getting you to the family home basement and letting you know of his genius plan to enter the weed business. In the first scenario, you are a business school dropout who arrives in his hometown of Flint, Michigan to attend your father's funeral. Despite this being a management game, there is a slight story and linearity to it. The game offers a choice of two scenarios.














Weedcraft inc npk